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Room 7 - Basement Chills

Basement Chills is rated 5/10 on the danger scale. It is a sister level of Attic Plexus. Like its sister level, it is a separate spatial anomaly from its parent light level, however, it does keep its parent light level's color. It appears to be an old basement, fit with 1800 furniture. It has many rooms but is not infinite. A defining point of this room is the clocks. Half of the clocks are glowing with the color of its parent light level, while the others aren't. The only danger of this level is the unstable floor and mental hazards.

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No entities can be found here.

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The only known way to enter is by finding a staircase in a random hall in every light level except Green and Red.

After entering this way, the staircase will cease to exist, leaving the visitor stranded, except for other exits. There are 3 ways to exit. First, breaking through the floor will send one to the void. Second, noclipping through a glowing clock will send one to Room 9*. Lastly, opening a closet door will send one to a Multi-Purpose Room.

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*This room hasn't been documented yet. Sorry! :(

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Basement Chills

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